
Neon Snake
Prototype for Mini Jam 196: Snake
- Limitation: Make it turn based
- Time limit: 3 Days
- Made with:
- Phaser.js + Three.js
- Github Copilot/ChatGpt Codex
- Krita/game-icons
- Beepbox/Audacity/Freesounds
Play cards to move your snake to collect power ups and level up. Drag cards near center of screen to play them.
- Start with 5 starter cards and 1 choice of a random shop card.
- Card effects are resolved top down as they appear on the card.
- Shop Cards are procedurally generated.
- Cards come in 5 rarities, with each rarity dictating how many effects a card can *potentially* have.
- Common - 1 (Always)
- Uncommon - 2
- Rare - 3
- Epic - 4
- Legendary - 5 (Always)
- Common - 1 (Always)
- There are 6 different effects with different probabilities.
- Probabilities:
- Trigger Turrets - 17%
- Turret - 15%
- Draw - 17%
- Segment - 16%
- Energy - 16%
- Move - 19%
- Probabilities:
- And cards can come in either normal or foil. No additional effects they are there to just look cool.
Tips:
- Energy cards increase max energy per turn, they can be worthwhile getting.
- More segments means more xp but this could work against you.
- Sometimes rarity does really mean much :P
| Status | Released |
| Platforms | HTML5 |
| Author | crazedmonkey231 |
| Tags | phaser, threejs |

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