Prototype for Mini Jam 163: Dessert

Limitation: Sharing is Caring

Time limit: 3 Days

Made with Pygame,  GIMP,  Audacity,  ChatGPT,  TTSMaker

Icons from https://game-icons.net 

Sounds from https://freesound.org

Synapsis:

  • Take control of Chef Mike (short for Microwave), a robot tasked with eliminating the pastries that have come to life. They wish to share themselves with you ;) Eat the desserts before the desserts eat you! And you may get a treat as well :P

Gameplay:

  • Controls:
    • W, A, S, D - Movement
    • LMB - Attack / Pick up new weapon after held weapon breaks
    • R - Restart level
  • Scoring: Score is calculated based on when you hit an enemy with a weapon. The base damage(100) is added to the players bonus damage then added to the score. Bonus damage(+10) is gained from the Cherry Pie, for example if you picked up 2 pies you would gain 120 score if you pick up 2 more you will gain 140 score per hit, this in infinitely scaling and weapon independent. On top of that, the money bills are worth 5k score each.
  • Enemies: The enemy spawner starts at power level 1 then every ~10 seconds it gains 1 power, this runs independently even if you leave 1 enemy alive, so if you take your time the next wave may have more enemies than you expect.  Enemies start with 40  + 10  multiplied by the spawner level in health. Enemies deal 10 damage if they hit the player. Enemies also get +0.3 movement speed every 100 ticks when chasing the player. On death, enemies have a 50% chance to drop 1 of 4 power-ups.
  • Weapons: All weapons have 100 base damage and then bonus damage from pie collecting. When you hit an enemy or group of enemies, the weapon takes 20 damage giving each weapon 5 hits unless refreshed using a Heal. It is possible that because of the enemy health being multiplicative based on spawner level that an enemy would require 2 ticks or more and each tick would count as a hit in which case 40 damage would be dealt  to the weapon and so on if more are required and this applies to scoring also. After a weapon breaks you can pick up a new one on the ground using the LMB. Sound plays on break.
  • Power-ups:
    • Heal - Heals 20 health to player, fully heals the held weapon.
    • Money - Adds 5k score.
    • Cookie - Add 0.1 to player movement.
    • Cherry Pie - Gives the player 10 bonus damage for weapon and scoring.
  • Voices:
    • 35 different phrases, 7x per power-up (28) and 7x for hitting enemies with a weapon.
  • Misc.:
    • 3 Different backgrounds
    • 3 Enemies
    • 3 Weapons


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