Coin Wars
Prototype for Mini Jam 176: Foxes
Limitation: Flipping a coin as a mechanic
Time limit: 3 Days
Made with Phaser.js + Enable3D, Gimp, Audacity, freesounds.org
How To Play:
- Player always goes first
- Player coins have white edges, Player 2 (npc) coins have black edges.
- There are 2 phases: Flip and Attack:
- Flip - Lasts 10 seconds, during this time you can flip your coin.
- Attack - The coin uses their attack.
- Attacks won't trigger unless at the attack frame the coin is horizonal for attack calculation.
- Some projectiles have a max and min range.
- Coin Effects:
- Red - Shoots a projectile dealing 20 damage to opposing coin, knocks up all coins near impact.
- Green - Deals 10 damage to all nearby opposing coin, heals all nearby team coins for 5, knocks back enemies and knocks itself into the air.
- Blue - Shoots a projectile dealing 15 damage to opposing coin, knocks up only opposing coins near impact.
- Tips:
- Coins get nudged when flipped in the direction of the camera, use this to your advantage in order to position coins strategically.
- Even though coins need to be flat for the attacks to trigger, there is some cases where attacks can fire mid flip.
- Coins can get flipped during the attack phase and change their attack.
Controls:
- LMB
- Click - Flip coin
- Hold - Charges up selected coin and rotates the camera
- Release - Launch selected coin
- Mouse Wheel:
- Scroll - Zoom
- Hold and Move - Super Zoom
- RMB
- Hold - Camera strafe
Attributions:
- Brazilian Street Fight by Punch Deck | https://soundcloud.com/punch-deck
- Music promoted by https://www.chosic.com/free-music/all/
- Creative Commons Attribution 3.0 Unported License
- https://creativecommons.org/licenses/by/3.0/deed.en_US
Published | 13 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | crazedmonkey231 |
Genre | Strategy, Simulation |
Tags | phaserjs |
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